Faerl
Candlekeep Mysteries p. 103
- Size
- Medium
- Type
- humanoid (wood elf)
- Alignment
- neutral evil
- AC
- 15 (breastplate)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Deception +5, Insight +4, Persuasion +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Elvish
- Challenge
- 1/8
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Traits
Proficiency Bonus
+2
Fey Ancestry
Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Multiattack
Faerl makes two attacks.
Rapier
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) bludgeoning damage.
Reactions
Parry
Faerl adds 2 to its AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.