Faerl

Candlekeep Mysteries p. 103

Size
Medium
Type
humanoid (wood elf)
Alignment
neutral evil
AC
15 (breastplate)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Deception +5, Insight +4, Persuasion +5
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Elvish
Challenge
1/8
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Proficiency Bonus

+2

Fey Ancestry

Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack

Faerl makes two attacks.

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) bludgeoning damage.

Reactions

Parry

Faerl adds 2 to its AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.

Other data

description