Fhenimore
Locathah Rising p. 20
- Tamaño
- Mediano
- Tipo
- humanoid (any race)
- Alineamiento
- Any Evil Alignment
- CA
- 10
- Puntos de golpe
- 75 (10d8+30)
- Velocidad
- walk 30 ft., swim 30 ft.
- Habilidades
- Perception +5
- Resistencias
- bludgeoning, piercing, slashing from nonmagical attacks
- Percepción pasiva
- 15
- Idiomas
- any two languages
- Desafío
- 5
- Entorno
- coastal, underwater
FUE
12
+1
DES
10
+0
CON
16
+3
INT
10
+0
SAB
15
+2
CAR
14
+2
Rasgos
Amphibious
Fhenimore can breathe air and water.
Blood Frenzy
Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Innate Spellcasting
Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: command, create or destroy water
- 3/day each: control water, darkness, water breathing, water walk
- 1/day each: call lightning, Evard's black tentacles
Acciones
Thunderous Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Multiattack
Fhenimore can attack once with her bite attack and once with Thunderous Touch.
Conjuros
command, create or destroy water, control water, darkness, water breathing, water walk, call lightning, Evard's black tentacles