Fhenimore

Locathah Rising p. 20

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
Any Evil Alignment
CA
10
Puntos de golpe
75 (10d8+30)
Velocidad
walk 30 ft., swim 30 ft.
Habilidades
Perception +5
Resistencias
bludgeoning, piercing, slashing from nonmagical attacks
Percepción pasiva
15
Idiomas
any two languages
Desafío
5
Entorno
coastal, underwater
FUE
12
+1
DES
10
+0
CON
16
+3
INT
10
+0
SAB
15
+2
CAR
14
+2

Rasgos

Amphibious

Fhenimore can breathe air and water.

Blood Frenzy

Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Innate Spellcasting

Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: command, create or destroy water
  • 3/day each: control water, darkness, water breathing, water walk
  • 1/day each: call lightning, Evard's black tentacles

Acciones

Thunderous Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Multiattack

Fhenimore can attack once with her bite attack and once with Thunderous Touch.

Conjuros

command, create or destroy water, control water, darkness, water breathing, water walk, call lightning, Evard's black tentacles

Otros datos

description