Fhenimore
Locathah Rising p. 20
- Size
- Medium
- Type
- humanoid (any race)
- Alignment
- Any Evil Alignment
- AC
- 10
- Hit Points
- 75 (10d8+30)
- Speed
- walk 30 ft., swim 30 ft.
- Skills
- Perception +5
- Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Passive Perception
- 15
- Languages
- any two languages
- Challenge
- 5
- Environment
- coastal, underwater
STR
12
+1
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
14
+2
Traits
Amphibious
Fhenimore can breathe air and water.
Blood Frenzy
Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Innate Spellcasting
Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: command, create or destroy water
- 3/day each: control water, darkness, water breathing, water walk
- 1/day each: call lightning, Evard's black tentacles
Actions
Thunderous Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Multiattack
Fhenimore can attack once with her bite attack and once with Thunderous Touch.
Spells
command, create or destroy water, control water, darkness, water breathing, water walk, call lightning, Evard's black tentacles