Fhenimore

Locathah Rising p. 20

Size
Medium
Type
humanoid (any race)
Alignment
Any Evil Alignment
AC
10
Hit Points
75 (10d8+30)
Speed
walk 30 ft., swim 30 ft.
Skills
Perception +5
Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Passive Perception
15
Languages
any two languages
Challenge
5
Environment
coastal, underwater
STR
12
+1
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
14
+2

Traits

Amphibious

Fhenimore can breathe air and water.

Blood Frenzy

Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Innate Spellcasting

Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: command, create or destroy water
  • 3/day each: control water, darkness, water breathing, water walk
  • 1/day each: call lightning, Evard's black tentacles

Actions

Thunderous Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Multiattack

Fhenimore can attack once with her bite attack and once with Thunderous Touch.

Spells

command, create or destroy water, control water, darkness, water breathing, water walk, call lightning, Evard's black tentacles

Other data

description