Field Giant

Obojima: Tales from the Tall Grass p. 285 (Third Party)

Tamaño
Gargantuesco
Tipo
spirit
Alineamiento
sin alineamiento
CA
16 (natural armor)
Puntos de golpe
108 (8d20+24)
Velocidad
walk 30 ft.
Habilidades
Perception +6
Sentidos
Darkvision 300 ft.
Percepción pasiva
16
Desafío
3
Linaje
Giant
FUE
23
+6
DES
10
+0
CON
17
+3
INT
3
−4
SAB
14
+2
CAR
7
−2

Rasgos

Proficiency Bonus

+2

Keen Sight

The Field Giant has advantage on Wisdom (Perception) checks that rely on sight.

Without Need

The Field Giant doesn't require food, drink, or sleep.

Acciones

Tail Slap

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and if the target is Huge or smaller, it must succeed on a DC 16 Strength saving throw or be pushed 30 feet away from the Field Giant.

Otros datos

description

Field Giants are large and docile nature spirits known for crafting the winds that roll across the western foothills of the island. They're enthralled with how the gentle breezes interact with the world around them-Which is why they're often spotted gazing off in the distance. Because of this, locals have made a habit of placing pinwheels out on clotheslines to encourage the wind-making spirit to dry their garments.

Not Predator, Not Prey: These giant spirits have grown to become one with the environment, yet they seem to take nothing from it. Unlike most creatures on Obojima, they need not sleep, or eat.