Field Giant

Obojima: Tales from the Tall Grass p. 285 (Third Party)

Size
Gargantuan
Type
spirit
Alignment
unaligned
AC
16 (natural armor)
Hit Points
108 (8d20+24)
Speed
walk 30 ft.
Skills
Perception +6
Senses
Darkvision 300 ft.
Passive Perception
16
Challenge
3
Lineage
Giant
STR
23
+6
DEX
10
+0
CON
17
+3
INT
3
−4
WIS
14
+2
CHA
7
−2

Traits

Proficiency Bonus

+2

Keen Sight

The Field Giant has advantage on Wisdom (Perception) checks that rely on sight.

Without Need

The Field Giant doesn't require food, drink, or sleep.

Actions

Tail Slap

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and if the target is Huge or smaller, it must succeed on a DC 16 Strength saving throw or be pushed 30 feet away from the Field Giant.

Other data

description

Field Giants are large and docile nature spirits known for crafting the winds that roll across the western foothills of the island. They're enthralled with how the gentle breezes interact with the world around them-Which is why they're often spotted gazing off in the distance. Because of this, locals have made a habit of placing pinwheels out on clotheslines to encourage the wind-making spirit to dry their garments.

Not Predator, Not Prey: These giant spirits have grown to become one with the environment, yet they seem to take nothing from it. Unlike most creatures on Obojima, they need not sleep, or eat.