Field Giant
Obojima: Tales from the Tall Grass p. 285 (Third Party)
- Size
- Gargantuan
- Type
- spirit
- Alignment
- unaligned
- AC
- 16 (natural armor)
- Hit Points
- 108 (8d20+24)
- Speed
- walk 30 ft.
- Skills
- Perception +6
- Senses
- Darkvision 300 ft.
- Passive Perception
- 16
- Challenge
- 3
- Lineage
- Giant
Traits
Proficiency Bonus
+2
Keen Sight
The Field Giant has advantage on Wisdom (Perception) checks that rely on sight.
Without Need
The Field Giant doesn't require food, drink, or sleep.
Actions
Tail Slap
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and if the target is Huge or smaller, it must succeed on a DC 16 Strength saving throw or be pushed 30 feet away from the Field Giant.
Other data
description
Field Giants are large and docile nature spirits known for crafting the winds that roll across the western foothills of the island. They're enthralled with how the gentle breezes interact with the world around them-Which is why they're often spotted gazing off in the distance. Because of this, locals have made a habit of placing pinwheels out on clotheslines to encourage the wind-making spirit to dry their garments.
Not Predator, Not Prey: These giant spirits have grown to become one with the environment, yet they seem to take nothing from it. Unlike most creatures on Obojima, they need not sleep, or eat.