Fire Elemental Myrmidon

Mordenkainen's Tome of Foes p. 203,

Tamaño
Mediano
Tipo
elemental
Alineamiento
neutral
CA
18 (plate armor)
Puntos de golpe
123 (19d8+38)
Velocidad
walk 40 ft.
Resistencias
bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
fire, poison
Inmunidad a estados
paralyzed, petrified, poisoned, prone
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Ignan, one language of its creator's choice
Desafío
7
Linaje
Elemental
FUE
13
+1
DES
18
+4
CON
15
+2
INT
9
−1
SAB
10
+0
CAR
10
+0

Rasgos

Illumination

The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Magic Weapons

The myrmidon's weapon attacks are magical.

Water Susceptibility

For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.

Acciones

Multiattack

The myrmidon makes three scimitar attacks.

Scimitar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Fiery Strikes (Recharge 6)

The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.

recharge

D6

Otros datos

description

Fire Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.