Fire Elemental Myrmidon
Mordenkainen's Tome of Foes p. 203,
- Size
- Medium
- Type
- elemental
- Alignment
- neutral
- AC
- 18 (plate armor)
- Hit Points
- 123 (19d8+38)
- Speed
- walk 40 ft.
- Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Immunities
- fire, poison
- Condition Immunities
- paralyzed, petrified, poisoned, prone
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Ignan, one language of its creator's choice
- Challenge
- 7
- Lineage
- Elemental
Traits
Illumination
The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
Magic Weapons
The myrmidon's weapon attacks are magical.
Water Susceptibility
For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.
Actions
Multiattack
The myrmidon makes three scimitar attacks.
Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Fiery Strikes (Recharge 6)
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.
recharge
D6
Other data
description
Fire Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.