Fire Elemental Myrmidon

Mordenkainen's Tome of Foes p. 203,

Size
Medium
Type
elemental
Alignment
neutral
AC
18 (plate armor)
Hit Points
123 (19d8+38)
Speed
walk 40 ft.
Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Immunities
fire, poison
Condition Immunities
paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Ignan, one language of its creator's choice
Challenge
7
Lineage
Elemental
STR
13
+1
DEX
18
+4
CON
15
+2
INT
9
−1
WIS
10
+0
CHA
10
+0

Traits

Illumination

The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Magic Weapons

The myrmidon's weapon attacks are magical.

Water Susceptibility

For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.

Actions

Multiattack

The myrmidon makes three scimitar attacks.

Scimitar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Fiery Strikes (Recharge 6)

The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.

recharge

D6

Other data

description

Fire Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.