Firegeist
Tome of Beasts (Third Party)
- Tamaño
- Pequeño
- Tipo
- elemental
- Alineamiento
- neutral malvado
- CA
- 14
- Puntos de golpe
- 87 (25d6)
- Velocidad
- walk 40 ft.
- Habilidades
- Perception +5
- Inmunidades
- fire, poison
- Inmunidad a estados
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 15
- Idiomas
- Primordial
- Desafío
- 2
Rasgos
Hide By Firelight
In an area lit only by nonmagical flame, a Firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire.
Illumination
The firegeist sheds dim light in a 30-foot radius.
Magical Light Sensitivity
While in magical light, the firegeist has disadvantage on attack rolls and ability checks.
Water Susceptibility
For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage.
Acciones
Multiattack
The firegeist makes two slam attacks.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Combustion Touch (Recharge 5-6)
The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 (1d10) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
recharge
D5