Firegeist

Tome of Beasts (Third Party)

Size
Small
Type
elemental
Alignment
neutral evil
AC
14
Hit Points
87 (25d6)
Speed
walk 40 ft.
Skills
Perception +5
Immunities
fire, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft.
Passive Perception
15
Languages
Primordial
Challenge
2
STR
7
−2
DEX
18
+4
CON
10
+0
INT
4
−3
WIS
16
+3
CHA
6
−2

Traits

Hide By Firelight

In an area lit only by nonmagical flame, a Firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire.

Illumination

The firegeist sheds dim light in a 30-foot radius.

Magical Light Sensitivity

While in magical light, the firegeist has disadvantage on attack rolls and ability checks.

Water Susceptibility

For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage.

Actions

Multiattack

The firegeist makes two slam attacks.

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Combustion Touch (Recharge 5-6)

The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 (1d10) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

recharge

D5

Other data

description