Firenewt Warlock of Imix
Mordenkainen Presents: Monsters of the Multiverse p. 125,
- Tamaño
- Mediano
- Tipo
- elemental
- Alineamiento
- typically neutral evil
- CA
- 10
- Puntos de golpe
- 33 (6d8+6)
- Velocidad
- walk 30 ft.
- Inmunidades
- fire
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 10
- Idiomas
- Draconic, Ignan
- Desafío
- 1
- Linaje
- Firenewt
FUE
13
+1
DES
11
+0
CON
12
+1
INT
9
−1
SAB
11
+0
CAR
14
+2
Rasgos
Proficiency Bonus
+2
Amphibious
The firenewt can breathe air and water.
Devil's Sight
Magical darkness doesn't impede the firenewt's darkvision.
Imix's Blessing
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Acciones
Multiattack
The firenewt makes three Morningstar or Fire Ray attacks.
Morningstar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Fire Ray
Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Spellcasting
The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
- At will: guidance, light, mage armor, mage hand, prestidigitation
Conjuros
guidance, light, mage armor, mage hand, prestidigitation