Firenewt Warlock of Imix

Mordenkainen Presents: Monsters of the Multiverse p. 125,

Size
Medium
Type
elemental
Alignment
typically neutral evil
AC
10
Hit Points
33 (6d8+6)
Speed
walk 30 ft.
Immunities
fire
Senses
darkvision 120 ft.
Passive Perception
10
Languages
Draconic, Ignan
Challenge
1
Lineage
Firenewt
STR
13
+1
DEX
11
+0
CON
12
+1
INT
9
−1
WIS
11
+0
CHA
14
+2

Traits

Proficiency Bonus

+2

Amphibious

The firenewt can breathe air and water.

Devil's Sight

Magical darkness doesn't impede the firenewt's darkvision.

Imix's Blessing

When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

Actions

Multiattack

The firenewt makes three Morningstar or Fire Ray attacks.

Morningstar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Fire Ray

Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.

Spellcasting

The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

  • At will: guidance, light, mage armor, mage hand, prestidigitation

Spells

guidance, light, mage armor, mage hand, prestidigitation

Other data

description