Firenewt Warlock of Imix
Mordenkainen Presents: Monsters of the Multiverse p. 125,
- Size
- Medium
- Type
- elemental
- Alignment
- typically neutral evil
- AC
- 10
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Immunities
- fire
- Senses
- darkvision 120 ft.
- Passive Perception
- 10
- Languages
- Draconic, Ignan
- Challenge
- 1
- Lineage
- Firenewt
STR
13
+1
DEX
11
+0
CON
12
+1
INT
9
−1
WIS
11
+0
CHA
14
+2
Traits
Proficiency Bonus
+2
Amphibious
The firenewt can breathe air and water.
Devil's Sight
Magical darkness doesn't impede the firenewt's darkvision.
Imix's Blessing
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Multiattack
The firenewt makes three Morningstar or Fire Ray attacks.
Morningstar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Fire Ray
Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Spellcasting
The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
- At will: guidance, light, mage armor, mage hand, prestidigitation
Spells
guidance, light, mage armor, mage hand, prestidigitation