Flesh Reaver

Creature Codex (3pp)

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
12
Puntos de golpe
19 (3d8+6)
Velocidad
walk 40 ft.
Habilidades
Perception +2
Resistencias
necrotic
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, poisoned
Sentidos
blindsight 60 ft. (blind beyond this radius)
Percepción pasiva
12
Idiomas
Understands Common but can't speak
Desafío
1/2
FUE
14
+2
DES
14
+2
CON
14
+2
INT
5
−3
SAB
10
+0
CAR
8
−1

Rasgos

Keen Senses

The flesh reaver has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Leap

If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction. If it lands within 5 feet of a creature, the creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the flesh reaver can make one Consume Flesh attack against it as a bonus action.

Pack Tactics

The flesh reaver has advantage on attack rolls against a creature if at least one of the flesh reaver's allies is within 5 feet of the creature and the ally isn't incapacitated.

Acciones

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Consume Flesh

Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. 4 (1d4 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.

Otros datos

description