Flesh Reaver

Creature Codex (3pp)

Size
Medium
Type
undead
Alignment
neutral evil
AC
12
Hit Points
19 (3d8+6)
Speed
walk 40 ft.
Skills
Perception +2
Resistances
necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
12
Languages
Understands Common but can't speak
Challenge
1/2
STR
14
+2
DEX
14
+2
CON
14
+2
INT
5
−3
WIS
10
+0
CHA
8
−1

Traits

Keen Senses

The flesh reaver has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Leap

If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction. If it lands within 5 feet of a creature, the creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the flesh reaver can make one Consume Flesh attack against it as a bonus action.

Pack Tactics

The flesh reaver has advantage on attack rolls against a creature if at least one of the flesh reaver's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Consume Flesh

Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. 4 (1d4 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.

Other data

description