Flintclaw

The Griffon's Saddlebag: Book Two p. 393 (Third Party)

Tamaño
Mediano
Tipo
fiend
Alineamiento
neutral malvado
CA
15 (natural armor)
Puntos de golpe
65 (10d8+20)
Velocidad
walk 50 ft., climb 40 ft.
Habilidades
Perception +4, Stealth +6
Inmunidades
fire, poison
Sentidos
darkvision 120 ft.
Percepción pasiva
14
Idiomas
Understands Abyssal and Infernal but can't speak them
Desafío
2
FUE
17
+3
DES
18
+4
CON
14
+2
INT
7
−2
SAB
15
+2
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Keen Smell

The flintclaw has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the flintclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving or be knocked prone. If the target is prone, the flintclaw can make one bite against it as a bonus action.

Running Leap

The flintclaw's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Acciones

Multiattack

The flintclaw makes two claw attacks.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage plus 3 (1d6) fire damage.

Otros datos

description

These lithe, fiendish felines actively stalk the shadowed alleyways of Magmarath in search of prey. In this way, they are very similar to predatory cats found on the Material Plane. Particularly renowned for their ferocity, flintclaws are protected by their dense black iron skeletons, and rend flesh like butter using their white hot metal claws. They are also frequently utilized in the Iron Maw Arena as motivation for races and other timed events, to such a degree that mortal challengers are often nicknamed 'flintclaw fodder'.