Flintclaw

The Griffon's Saddlebag: Book Two p. 393 (Third Party)

Size
Medium
Type
fiend
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
65 (10d8+20)
Speed
walk 50 ft., climb 40 ft.
Skills
Perception +4, Stealth +6
Immunities
fire, poison
Senses
darkvision 120 ft.
Passive Perception
14
Languages
Understands Abyssal and Infernal but can't speak them
Challenge
2
STR
17
+3
DEX
18
+4
CON
14
+2
INT
7
−2
WIS
15
+2
CHA
8
−1

Traits

Proficiency Bonus

+2

Keen Smell

The flintclaw has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the flintclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving or be knocked prone. If the target is prone, the flintclaw can make one bite against it as a bonus action.

Running Leap

The flintclaw's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Actions

Multiattack

The flintclaw makes two claw attacks.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage plus 3 (1d6) fire damage.

Other data

description

These lithe, fiendish felines actively stalk the shadowed alleyways of Magmarath in search of prey. In this way, they are very similar to predatory cats found on the Material Plane. Particularly renowned for their ferocity, flintclaws are protected by their dense black iron skeletons, and rend flesh like butter using their white hot metal claws. They are also frequently utilized in the Iron Maw Arena as motivation for races and other timed events, to such a degree that mortal challengers are often nicknamed 'flintclaw fodder'.