Flintclaw
The Griffon's Saddlebag: Book Two p. 393 (Third Party)
- Size
- Medium
- Type
- fiend
- Alignment
- neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 65 (10d8+20)
- Speed
- walk 50 ft., climb 40 ft.
- Skills
- Perception +4, Stealth +6
- Immunities
- fire, poison
- Senses
- darkvision 120 ft.
- Passive Perception
- 14
- Languages
- Understands Abyssal and Infernal but can't speak them
- Challenge
- 2
Traits
Proficiency Bonus
+2
Keen Smell
The flintclaw has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the flintclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving or be knocked prone. If the target is prone, the flintclaw can make one bite against it as a bonus action.
Running Leap
The flintclaw's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Actions
Multiattack
The flintclaw makes two claw attacks.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage plus 3 (1d6) fire damage.
Other data
description
These lithe, fiendish felines actively stalk the shadowed alleyways of Magmarath in search of prey. In this way, they are very similar to predatory cats found on the Material Plane. Particularly renowned for their ferocity, flintclaws are protected by their dense black iron skeletons, and rend flesh like butter using their white hot metal claws. They are also frequently utilized in the Iron Maw Arena as motivation for races and other timed events, to such a degree that mortal challengers are often nicknamed 'flintclaw fodder'.