Flying Dagger
Baldur's Gate: Descent Into Avernus p. 30
- Tamaño
- Diminuto
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 17 (natural armor)
- Puntos de golpe
- 7 (3d4)
- Velocidad
- walk 0 ft., fly 50 ft.
- Salvaciones
- Dex +4
- Inmunidades
- poison, psychic
- Inmunidad a estados
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
- Sentidos
- blindsight 60 ft. (blind beyond this radius)
- Percepción pasiva
- 7
- Desafío
- 1/4
- Linaje
- Animated Object
FUE
12
+1
DES
15
+2
CON
11
+0
INT
1
−5
SAB
5
−3
CAR
1
−5
Rasgos
Antimagic Susceptibility
The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the dagger must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the dagger remains motionless and isn't flying, it is indistinguishable from a normal dagger.
Acciones
Longdagger
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.