Flying Dagger
Baldur's Gate: Descent Into Avernus p. 30
- Size
- Tiny
- Type
- construct
- Alignment
- unaligned
- AC
- 17 (natural armor)
- Hit Points
- 7 (3d4)
- Speed
- walk 0 ft., fly 50 ft.
- Saving Throws
- Dex +4
- Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 7
- Challenge
- 1/4
- Lineage
- Animated Object
STR
12
+1
DEX
15
+2
CON
11
+0
INT
1
−5
WIS
5
−3
CHA
1
−5
Traits
Antimagic Susceptibility
The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the dagger must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance
While the dagger remains motionless and isn't flying, it is indistinguishable from a normal dagger.
Actions
Longdagger
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.