Fray Merridan

Humblewood Campaign Setting p. 207 (Third Party)

Tamaño
Mediano
Tipo
humanoid (vulpin)
Alineamiento
neutral malvado
CA
14 (studded leather)
Puntos de golpe
27 (5d8+5)
Velocidad
walk 30 ft.
Habilidades
Acrobatics +4, Perception +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Birdfolk, Vulpin
Desafío
1
Linaje
Vulpin Captain
FUE
13
+1
DES
15
+2
CON
12
+1
INT
14
+2
SAB
14
+2
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Evasive

Fray includes her Intelligence modifier as a bonus to her Dexterity saving throws.

Acciones

Multiattack

Fray makes two attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Short sword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Short bow

Melee Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reacciones

Parry

Fray adds 2 to their AC against one melee attack that would hit her per round. Fray must see the attacker and be wielding a melee weapon.

Otros datos

description

Fray is a dashing red-furred vulpin with sharp eyes and a quick wit. A highly skilled swordswoman, she was left without a home when forest fires spreading from the Scorched Grove burned her village. She saw joining the bandits as an opportunity to use her skills to provide for herself and those she cares for. She is astute and talented, but also competitive and unwilling to forget even the smallest slight against her. Fray uses the vulpin captain stat block.

Stat Block Origin: Vulpin Captain Source: Humblewood Campaign Setting p. 207 (Third Party)