Fray Merridan
Humblewood Campaign Setting p. 207 (Third Party)
- Size
- Medium
- Type
- humanoid (vulpin)
- Alignment
- neutral evil
- AC
- 14 (studded leather)
- Hit Points
- 27 (5d8+5)
- Speed
- walk 30 ft.
- Skills
- Acrobatics +4, Perception +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Birdfolk, Vulpin
- Challenge
- 1
- Lineage
- Vulpin Captain
Traits
Proficiency Bonus
+2
Evasive
Fray includes her Intelligence modifier as a bonus to her Dexterity saving throws.
Actions
Multiattack
Fray makes two attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Short sword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Short bow
Melee Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Reactions
Parry
Fray adds 2 to their AC against one melee attack that would hit her per round. Fray must see the attacker and be wielding a melee weapon.
Other data
description
Fray is a dashing red-furred vulpin with sharp eyes and a quick wit. A highly skilled swordswoman, she was left without a home when forest fires spreading from the Scorched Grove burned her village. She saw joining the bandits as an opportunity to use her skills to provide for herself and those she cares for. She is astute and talented, but also competitive and unwilling to forget even the smallest slight against her. Fray uses the vulpin captain stat block.
Stat Block Origin: Vulpin Captain Source: Humblewood Campaign Setting p. 207 (Third Party)