Fray Merridan

Humblewood Campaign Setting p. 207 (Third Party)

Size
Medium
Type
humanoid (vulpin)
Alignment
neutral evil
AC
14 (studded leather)
Hit Points
27 (5d8+5)
Speed
walk 30 ft.
Skills
Acrobatics +4, Perception +4
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Birdfolk, Vulpin
Challenge
1
Lineage
Vulpin Captain
STR
13
+1
DEX
15
+2
CON
12
+1
INT
14
+2
WIS
14
+2
CHA
12
+1

Traits

Proficiency Bonus

+2

Evasive

Fray includes her Intelligence modifier as a bonus to her Dexterity saving throws.

Actions

Multiattack

Fray makes two attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Short sword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Short bow

Melee Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Parry

Fray adds 2 to their AC against one melee attack that would hit her per round. Fray must see the attacker and be wielding a melee weapon.

Other data

description

Fray is a dashing red-furred vulpin with sharp eyes and a quick wit. A highly skilled swordswoman, she was left without a home when forest fires spreading from the Scorched Grove burned her village. She saw joining the bandits as an opportunity to use her skills to provide for herself and those she cares for. She is astute and talented, but also competitive and unwilling to forget even the smallest slight against her. Fray uses the vulpin captain stat block.

Stat Block Origin: Vulpin Captain Source: Humblewood Campaign Setting p. 207 (Third Party)