Frost Giant Skeleton
Icewind Dale: Rime of the Frostmaiden p. 288
- Tamaño
- Enorme
- Tipo
- undead
- Alineamiento
- legal malvado
- CA
- 14 (armor scraps)
- Puntos de golpe
- 102 (12d12+24)
- Velocidad
- walk 40 ft.
- Inmunidades
- cold, poison
- Vulnerabilidades
- bludgeoning
- Inmunidad a estados
- exhaustion, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 9
- Idiomas
- understands Giant but can't speak
- Desafío
- 6
- Linaje
- Frost Giant, Skeleton
FUE
23
+6
DES
9
−1
CON
15
+2
INT
6
−2
SAB
8
−1
CAR
5
−3
Rasgos
Unusual Nature
The skeleton doesn't require air, food, drink, or sleep.
Acciones
Multiattack
The skeleton makes two greataxe attacks.
Greataxe
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Freezing Stare
The skeleton targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.
Otros datos
description
Necromancers can transform the inanimate bones of long-dead frost giants into malevolent juggernauts that love to harm the living.