Frost Giant Skeleton

Icewind Dale: Rime of the Frostmaiden p. 288

Size
Huge
Type
undead
Alignment
lawful evil
AC
14 (armor scraps)
Hit Points
102 (12d12+24)
Speed
walk 40 ft.
Immunities
cold, poison
Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
9
Languages
understands Giant but can't speak
Challenge
6
Lineage
Frost Giant, Skeleton
STR
23
+6
DEX
9
−1
CON
15
+2
INT
6
−2
WIS
8
−1
CHA
5
−3

Traits

Unusual Nature

The skeleton doesn't require air, food, drink, or sleep.

Actions

Multiattack

The skeleton makes two greataxe attacks.

Greataxe

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Freezing Stare

The skeleton targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.

Other data

description

Necromancers can transform the inanimate bones of long-dead frost giants into malevolent juggernauts that love to harm the living.