Frost Giant Skeleton
Icewind Dale: Rime of the Frostmaiden p. 288
- Size
- Huge
- Type
- undead
- Alignment
- lawful evil
- AC
- 14 (armor scraps)
- Hit Points
- 102 (12d12+24)
- Speed
- walk 40 ft.
- Immunities
- cold, poison
- Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 9
- Languages
- understands Giant but can't speak
- Challenge
- 6
- Lineage
- Frost Giant, Skeleton
STR
23
+6
DEX
9
−1
CON
15
+2
INT
6
−2
WIS
8
−1
CHA
5
−3
Traits
Unusual Nature
The skeleton doesn't require air, food, drink, or sleep.
Actions
Multiattack
The skeleton makes two greataxe attacks.
Greataxe
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Freezing Stare
The skeleton targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.
Other data
description
Necromancers can transform the inanimate bones of long-dead frost giants into malevolent juggernauts that love to harm the living.