Ghoul, Iron

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
undead
Alineamiento
legal malvado
CA
16 (breastplate)
Puntos de golpe
143 (22d8+44)
Velocidad
walk 30 ft., burrow 20 ft.
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Common, Darakhul, Undercommon
Desafío
5
Linaje
Ghoul
FUE
18
+4
DES
16
+3
CON
14
+2
INT
14
+2
SAB
14
+2
CAR
14
+2

Rasgos

Turning Defiance

The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Acciones

Multiattack

The iron ghoul makes one bite attack and one claw attack, or three glaive attacks.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.

Glaive

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (1d10 + 4) slashing damage.

Heavy Bone Crossbow

Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.

Otros datos

description