Ghoul, Iron
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- undead
- Alignment
- lawful evil
- AC
- 16 (breastplate)
- Hit Points
- 143 (22d8+44)
- Speed
- walk 30 ft., burrow 20 ft.
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Darakhul, Undercommon
- Challenge
- 5
- Lineage
- Ghoul
Traits
Turning Defiance
The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Actions
Multiattack
The iron ghoul makes one bite attack and one claw attack, or three glaive attacks.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is humanoid, it must succeed on a separate DC 13 Constitution saving throw or contract darakhul fever.
Glaive
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (1d10 + 4) slashing damage.
Heavy Bone Crossbow
Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage.