Giant Blood Eel

The Griffon's Saddlebag: Book Two p. 345 (Third Party)

Tamaño
Grande
Tipo
beast
Alineamiento
sin alineamiento
CA
13 (natural armor)
Puntos de golpe
38 (7d6+14)
Velocidad
walk 0 ft., swim 40 ft.
Habilidades
Perception +2, Stealth +4
Resistencias
necrotic
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Desafío
1
Linaje
Blood Eel
FUE
10
+0
DES
15
+2
CON
14
+2
INT
2
−4
SAB
11
+0
CAR
3
−4

Rasgos

Proficiency Bonus

+2

Bloodmire Adaptation

The eel is immune to the diseases described in the Bloodmire Diseases table.

Water and Blood Breathing

The eel can breathe only underwater or under bloodwater.

Acciones

Multiattack

The eel makes two bite attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.

Otros datos

description

With translucent red skin, the giant blood eels of the Bloodmire are nearly impossible to detect as they traverse the deep pools of bloodwater. Naturalists are unsure of exactly how the eels came to dwell in the swamp, but attempts to research them more fully or retrieve a specimen has resulted in numerous vanished expeditions.