Giant Blood Eel
The Griffon's Saddlebag: Book Two p. 345 (Third Party)
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 13 (natural armor)
- Hit Points
- 38 (7d6+14)
- Speed
- walk 0 ft., swim 40 ft.
- Skills
- Perception +2, Stealth +4
- Resistances
- necrotic
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Challenge
- 1
- Lineage
- Blood Eel
Traits
Proficiency Bonus
+2
Bloodmire Adaptation
The eel is immune to the diseases described in the Bloodmire Diseases table.
Water and Blood Breathing
The eel can breathe only underwater or under bloodwater.
Actions
Multiattack
The eel makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.
Other data
description
With translucent red skin, the giant blood eels of the Bloodmire are nearly impossible to detect as they traverse the deep pools of bloodwater. Naturalists are unsure of exactly how the eels came to dwell in the swamp, but attempts to research them more fully or retrieve a specimen has resulted in numerous vanished expeditions.