Giant Blood Eel

The Griffon's Saddlebag: Book Two p. 345 (Third Party)

Size
Large
Type
beast
Alignment
unaligned
AC
13 (natural armor)
Hit Points
38 (7d6+14)
Speed
walk 0 ft., swim 40 ft.
Skills
Perception +2, Stealth +4
Resistances
necrotic
Senses
darkvision 60 ft.
Passive Perception
12
Challenge
1
Lineage
Blood Eel
STR
10
+0
DEX
15
+2
CON
14
+2
INT
2
−4
WIS
11
+0
CHA
3
−4

Traits

Proficiency Bonus

+2

Bloodmire Adaptation

The eel is immune to the diseases described in the Bloodmire Diseases table.

Water and Blood Breathing

The eel can breathe only underwater or under bloodwater.

Actions

Multiattack

The eel makes two bite attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.

Other data

description

With translucent red skin, the giant blood eels of the Bloodmire are nearly impossible to detect as they traverse the deep pools of bloodwater. Naturalists are unsure of exactly how the eels came to dwell in the swamp, but attempts to research them more fully or retrieve a specimen has resulted in numerous vanished expeditions.