Giant Mosquito
The Griffon's Saddlebag: Book Two p. 345 (Third Party)
- Tamaño
- Pequeño
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 12
- Puntos de golpe
- 13 (3d6+3)
- Velocidad
- walk 10 ft., fly 30 ft.
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Desafío
- 1/4
- Linaje
- Mosquito
FUE
7
−2
DES
14
+2
CON
13
+1
INT
2
−4
SAB
10
+0
CAR
3
−4
Rasgos
Proficiency Bonus
+2
Bloodmire Adaptation
The mosquito is immune to the diseases described in the Bloodmire Diseases table.
Acciones
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 (1d6) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 3 (1d6) poison damage.
Otros datos
description
Empowered by the sheer volume of slow-moving blood present in the swampland formerly known as the Syre Wood, giant mosquitoes are a constant threat to travelers and denizens alike. The mosquitoes are one of the most frequent carriers of disease and with their size and numbers are capable of tremendous damage.