Giant Mosquito
The Griffon's Saddlebag: Book Two p. 345 (Third Party)
- Size
- Small
- Type
- beast
- Alignment
- unaligned
- AC
- 12
- Hit Points
- 13 (3d6+3)
- Speed
- walk 10 ft., fly 30 ft.
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Challenge
- 1/4
- Lineage
- Mosquito
STR
7
−2
DEX
14
+2
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
3
−4
Traits
Proficiency Bonus
+2
Bloodmire Adaptation
The mosquito is immune to the diseases described in the Bloodmire Diseases table.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 (1d6) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 3 (1d6) poison damage.
Other data
description
Empowered by the sheer volume of slow-moving blood present in the swampland formerly known as the Syre Wood, giant mosquitoes are a constant threat to travelers and denizens alike. The mosquitoes are one of the most frequent carriers of disease and with their size and numbers are capable of tremendous damage.