Giant Mosquito

The Griffon's Saddlebag: Book Two p. 345 (Third Party)

Size
Small
Type
beast
Alignment
unaligned
AC
12
Hit Points
13 (3d6+3)
Speed
walk 10 ft., fly 30 ft.
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
1/4
Lineage
Mosquito
STR
7
−2
DEX
14
+2
CON
13
+1
INT
2
−4
WIS
10
+0
CHA
3
−4

Traits

Proficiency Bonus

+2

Bloodmire Adaptation

The mosquito is immune to the diseases described in the Bloodmire Diseases table.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 3 (1d6) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 3 (1d6) poison damage.

Other data

description

Empowered by the sheer volume of slow-moving blood present in the swampland formerly known as the Syre Wood, giant mosquitoes are a constant threat to travelers and denizens alike. The mosquitoes are one of the most frequent carriers of disease and with their size and numbers are capable of tremendous damage.