Giant Ram

Bigby Presents: Glory of the Giants p. 153

Tamaño
Grande
Tipo
fey
Alineamiento
sin alineamiento
CA
13 (natural armor)
Puntos de golpe
28 (3d10+12)
Velocidad
walk 50 ft.
Resistencias
cold, fire, lightning
Percepción pasiva
12
Desafío
1
Linaje
Giant Animal, Ram
FUE
19
+4
DES
12
+1
CON
18
+4
INT
3
−4
SAB
14
+2
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Magic Resistance

The ram has advantage on saving throws against spells and other magical effects.

Acciones

Ram

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Force Bolt

Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.

Reacciones

Absorbent Fleece (Recharge 6)

Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.

recharge

D6

Otros datos

description

Giant rams are prized livestock among giants. The rams' fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its fleece's magic for self-defense, channeling the power it absorbs into a magical blast to drive off predators. If the fleece is shorn from the ram without damaging the creature, it can be made into a protective magical garment. When woven into cloth, the fleece serves as a cloak of protection It can also be woven into the lining of armor to make armor of resistance that protects against cold, fire, or lightning damage.