Giant Ram

Bigby Presents: Glory of the Giants p. 153

Size
Large
Type
fey
Alignment
unaligned
AC
13 (natural armor)
Hit Points
28 (3d10+12)
Speed
walk 50 ft.
Resistances
cold, fire, lightning
Passive Perception
12
Challenge
1
Lineage
Giant Animal, Ram
STR
19
+4
DEX
12
+1
CON
18
+4
INT
3
−4
WIS
14
+2
CHA
10
+0

Traits

Proficiency Bonus

+2

Magic Resistance

The ram has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Force Bolt

Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.

Reactions

Absorbent Fleece (Recharge 6)

Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.

recharge

D6

Other data

description

Giant rams are prized livestock among giants. The rams' fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its fleece's magic for self-defense, channeling the power it absorbs into a magical blast to drive off predators. If the fleece is shorn from the ram without damaging the creature, it can be made into a protective magical garment. When woven into cloth, the fleece serves as a cloak of protection It can also be woven into the lining of armor to make armor of resistance that protects against cold, fire, or lightning damage.