Giant Skeleton
Tales from the Yawning Portal p. 236,
- Tamaño
- Enorme
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 17 (natural armor)
- Puntos de golpe
- 115 (10d12+50)
- Velocidad
- walk 30 ft.
- Inmunidades
- poison
- Vulnerabilidades
- bludgeoning
- Inmunidad a estados
- exhaustion, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 8
- Idiomas
- understands Giant but can't speak
- Desafío
- 7
- Linaje
- Skeleton
Rasgos
Evasion
If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Magic Resistance
The skeleton has advantage on saving throws against spells and other magical effects.
Turn Immunity
The skeleton is immune to effects that turn undead.
Acciones
Multiattack
The skeleton makes three scimitar attacks.
Scimitar
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Otros datos
description
In the Tomb of Horrors, treasure sometimes presents itself for the taking. In one such location, the "reward" for an attempt to grab some valuables turns out to be the animated skeleton of a giant—deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power.
Undead Nature. A skeleton doesn't require air, food, drink, or sleep.