Giant Skeleton

Tales from the Yawning Portal p. 236,

Tamaño
Enorme
Tipo
undead
Alineamiento
neutral malvado
CA
17 (natural armor)
Puntos de golpe
115 (10d12+50)
Velocidad
walk 30 ft.
Inmunidades
poison
Vulnerabilidades
bludgeoning
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
8
Idiomas
understands Giant but can't speak
Desafío
7
Linaje
Skeleton
FUE
21
+5
DES
10
+0
CON
20
+5
INT
4
−3
SAB
6
−2
CAR
6
−2

Rasgos

Evasion

If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Magic Resistance

The skeleton has advantage on saving throws against spells and other magical effects.

Turn Immunity

The skeleton is immune to effects that turn undead.

Acciones

Multiattack

The skeleton makes three scimitar attacks.

Scimitar

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Otros datos

description

In the Tomb of Horrors, treasure sometimes presents itself for the taking. In one such location, the "reward" for an attempt to grab some valuables turns out to be the animated skeleton of a giant—deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power.

Undead Nature. A skeleton doesn't require air, food, drink, or sleep.