Giant Skeleton

Tales from the Yawning Portal p. 236,

Size
Huge
Type
undead
Alignment
neutral evil
AC
17 (natural armor)
Hit Points
115 (10d12+50)
Speed
walk 30 ft.
Immunities
poison
Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Languages
understands Giant but can't speak
Challenge
7
Lineage
Skeleton
STR
21
+5
DEX
10
+0
CON
20
+5
INT
4
−3
WIS
6
−2
CHA
6
−2

Traits

Evasion

If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Magic Resistance

The skeleton has advantage on saving throws against spells and other magical effects.

Turn Immunity

The skeleton is immune to effects that turn undead.

Actions

Multiattack

The skeleton makes three scimitar attacks.

Scimitar

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Other data

description

In the Tomb of Horrors, treasure sometimes presents itself for the taking. In one such location, the "reward" for an attempt to grab some valuables turns out to be the animated skeleton of a giant—deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power.

Undead Nature. A skeleton doesn't require air, food, drink, or sleep.