Giant Snapping Turtle

Tomb of Annihilation p. 222

Tamaño
Grande
Tipo
beast
Alineamiento
sin alineamiento
CA
17 (natural armor, 12 while prone)
Puntos de golpe
75 (10d10+20)
Velocidad
walk 30 ft., swim 40 ft.
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Desafío
3
FUE
19
+4
DES
10
+0
CON
14
+2
INT
2
−4
SAB
12
+1
CAR
5
−3

Rasgos

Amphibious

The turtle can breathe air and water.

Stable

Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Acciones

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

Otros datos

description

Giant snapping turtles can grow to be 12 feet in diameter. Although they appear slow and ponderous, they are capable of startling bursts of speed and will aggressively attack smaller creatures that approach them. One snap of a giant turtle's jaws can cut a human in half, and these creatures aren't fussy about what they eat.