Giant Snapping Turtle

Tomb of Annihilation p. 222

Size
Large
Type
beast
Alignment
unaligned
AC
17 (natural armor, 12 while prone)
Hit Points
75 (10d10+20)
Speed
walk 30 ft., swim 40 ft.
Senses
darkvision 60 ft.
Passive Perception
11
Challenge
3
STR
19
+4
DEX
10
+0
CON
14
+2
INT
2
−4
WIS
12
+1
CHA
5
−3

Traits

Amphibious

The turtle can breathe air and water.

Stable

Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

Other data

description

Giant snapping turtles can grow to be 12 feet in diameter. Although they appear slow and ponderous, they are capable of startling bursts of speed and will aggressively attack smaller creatures that approach them. One snap of a giant turtle's jaws can cut a human in half, and these creatures aren't fussy about what they eat.