Gloomstalker

Explorer's Guide to Wildemount p. 291 (Third Party)

Tamaño
Grande
Tipo
monstrosity
Alineamiento
neutral malvado
CA
15 (natural armor)
Puntos de golpe
90 (12d10+24)
Velocidad
walk 40 ft., fly 80 ft.
Salvaciones
Str +9, Dex +6
Habilidades
Athletics +9, Intimidation +5, Perception +6, Stealth +6
Vulnerabilidades
radiant
Sentidos
darkvision 240 ft
Percepción pasiva
16
Idiomas
understands Common but can't speak
Desafío
6
FUE
22
+6
DES
16
+3
CON
14
+2
INT
5
−3
SAB
17
+3
CAR
14
+2

Rasgos

Shadowstep

As a bonus action, the gloomstalker can teleport up to 40 feet to an unoccupied space it can see.

Sunlight Sensitivity

While in sunlight, the gloomstalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Multiattack

The gloomstalker makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage.

Claws

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage.

Snatch

Melee Weapon Attack: +9 to hit, reach 5 ft., one Medium or smaller creature. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage, and the target is grappled (escape DC 17).

While grappled in this way, the target is restrained.

Shriek (Recharge 6)

The gloomstalker emits a terrible shriek. Each enemy within 60 feet of the gloomstalker that can hear it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of the enemy's next turn.

recharge

D6

Otros datos

description

A gloomstalker is a terrifying, winged predator resembling a wyvern composed of twisting shadows, with glowing eyes and dagger-like teeth.