Gloomstalker

Explorer's Guide to Wildemount p. 291 (Third Party)

Size
Large
Type
monstrosity
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
90 (12d10+24)
Speed
walk 40 ft., fly 80 ft.
Saving Throws
Str +9, Dex +6
Skills
Athletics +9, Intimidation +5, Perception +6, Stealth +6
Vulnerabilities
radiant
Senses
darkvision 240 ft
Passive Perception
16
Languages
understands Common but can't speak
Challenge
6
STR
22
+6
DEX
16
+3
CON
14
+2
INT
5
−3
WIS
17
+3
CHA
14
+2

Traits

Shadowstep

As a bonus action, the gloomstalker can teleport up to 40 feet to an unoccupied space it can see.

Sunlight Sensitivity

While in sunlight, the gloomstalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The gloomstalker makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage.

Claws

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage.

Snatch

Melee Weapon Attack: +9 to hit, reach 5 ft., one Medium or smaller creature. 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage, and the target is grappled (escape DC 17).

While grappled in this way, the target is restrained.

Shriek (Recharge 6)

The gloomstalker emits a terrible shriek. Each enemy within 60 feet of the gloomstalker that can hear it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of the enemy's next turn.

recharge

D6

Other data

description

A gloomstalker is a terrifying, winged predator resembling a wyvern composed of twisting shadows, with glowing eyes and dagger-like teeth.