Goat-Man
Tome of Beasts (Third Party)
- Tamaño
- Mediano
- Tipo
- monstrosity
- Alineamiento
- caótico malvado
- CA
- 14 (natural armor)
- Puntos de golpe
- 65 (10d8+20)
- Velocidad
- walk 40 ft.
- Salvaciones
- Dex +4
- Habilidades
- Acrobatics +4, Athletics +6, Stealth +6
- Resistencias
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Inmunidad a estados
- charmed, frightened
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- Common, Giant, Trollkin, but cannot speak
- Desafío
- 3
FUE
19
+4
DES
14
+2
CON
14
+2
INT
10
+0
SAB
13
+1
CAR
8
−1
Rasgos
Headbutt
If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.
Acciones
Multiattack
The goat-man makes one bite attack and one slam attack.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.