Goat-Man

Tome of Beasts (Third Party)

Size
Medium
Type
monstrosity
Alignment
chaotic evil
AC
14 (natural armor)
Hit Points
65 (10d8+20)
Speed
walk 40 ft.
Saving Throws
Dex +4
Skills
Acrobatics +4, Athletics +6, Stealth +6
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Common, Giant, Trollkin, but cannot speak
Challenge
3
STR
19
+4
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
8
−1

Traits

Headbutt

If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.

Actions

Multiattack

The goat-man makes one bite attack and one slam attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Other data

description