Goat-Man
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 14 (natural armor)
- Hit Points
- 65 (10d8+20)
- Speed
- walk 40 ft.
- Saving Throws
- Dex +4
- Skills
- Acrobatics +4, Athletics +6, Stealth +6
- Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Condition Immunities
- charmed, frightened
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Common, Giant, Trollkin, but cannot speak
- Challenge
- 3
STR
19
+4
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
8
−1
Traits
Headbutt
If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.
Actions
Multiattack
The goat-man makes one bite attack and one slam attack.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.