Goblin Gang Member
Krenko's Way p. 167
- Tamaño
- Pequeño
- Tipo
- humanoid (goblinoid)
- Alineamiento
- neutral malvado
- CA
- 14 (leather armor)
- Puntos de golpe
- 10 (3d6)
- Velocidad
- walk 30 ft.
- Habilidades
- Stealth +5
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Common, Goblin
- Desafío
- 1/4
FUE
8
−1
DES
16
+3
CON
10
+0
INT
10
+0
SAB
10
+0
CAR
8
−1
Rasgos
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Acciones
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.