Goblin Gang Member
Krenko's Way p. 167
- Size
- Small
- Type
- humanoid (goblinoid)
- Alignment
- neutral evil
- AC
- 14 (leather armor)
- Hit Points
- 10 (3d6)
- Speed
- walk 30 ft.
- Skills
- Stealth +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common, Goblin
- Challenge
- 1/4
STR
8
−1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
8
−1
Traits
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.