Goblin Gang Member

Krenko's Way p. 167

Size
Small
Type
humanoid (goblinoid)
Alignment
neutral evil
AC
14 (leather armor)
Hit Points
10 (3d6)
Speed
walk 30 ft.
Skills
Stealth +5
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Common, Goblin
Challenge
1/4
STR
8
−1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
8
−1

Traits

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Other data

description