Granite Juggernaut

Vecna: Eve of Ruin p. 221

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
157 (15d10+75)
Velocidad
walk 30 ft.(in a straight line)
Inmunidades
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Sentidos
blindsight 120 ft.
Percepción pasiva
10
Desafío
12
Linaje
Juggernaut
FUE
23
+6
DES
1
−5
CON
20
+5
INT
2
−4
SAB
11
+0
CAR
3
−4

Rasgos

Proficiency Bonus

+4

Magic Resistance

The juggernaut has advantage on saving throws against spells and other magical effects.

Siege Monster

The juggernaut deals double damage to objects and structures.

Acciones

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.

Devastating Roll (Bonus Action)

The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the prone condition. When the juggernaut enters the space of a prone creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save or half as much damage on a successful one.

Otros datos

description