Granite Juggernaut

Vecna: Eve of Ruin p. 221

Size
Large
Type
construct
Alignment
unaligned
AC
14 (natural armor)
Hit Points
157 (15d10+75)
Speed
walk 30 ft.(in a straight line)
Immunities
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses
blindsight 120 ft.
Passive Perception
10
Challenge
12
Lineage
Juggernaut
STR
23
+6
DEX
1
−5
CON
20
+5
INT
2
−4
WIS
11
+0
CHA
3
−4

Traits

Proficiency Bonus

+4

Magic Resistance

The juggernaut has advantage on saving throws against spells and other magical effects.

Siege Monster

The juggernaut deals double damage to objects and structures.

Actions

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.

Devastating Roll (Bonus Action)

The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the prone condition. When the juggernaut enters the space of a prone creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save or half as much damage on a successful one.

Other data

description