Greater Zombie

Tales from the Yawning Portal p. 237,

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
15 (natural armor)
Puntos de golpe
97 (13d8+39)
Velocidad
walk 30 ft.
Salvaciones
Wis +1
Resistencias
cold, necrotic
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
8
Idiomas
understands the languages it knew in life but can't speak
Desafío
5
FUE
18
+4
DES
10
+0
CON
17
+3
INT
4
−3
SAB
6
−2
CAR
6
−2

Rasgos

Turn Resistance

The zombie has advantage on saving throws against any effect that turns undead.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Acciones

Multiattack

The zombie makes two melee attacks.

Empowered Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.

Otros datos

description

Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater zombie, a creature magically created from a humanoid corpse to be far more resilient than a typical zombie.

Undead Nature: A zombie doesn't require air, food, drink, or sleep.