Greater Zombie

Tales from the Yawning Portal p. 237,

Size
Medium
Type
undead
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
97 (13d8+39)
Speed
walk 30 ft.
Saving Throws
Wis +1
Resistances
cold, necrotic
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Languages
understands the languages it knew in life but can't speak
Challenge
5
STR
18
+4
DEX
10
+0
CON
17
+3
INT
4
−3
WIS
6
−2
CHA
6
−2

Traits

Turn Resistance

The zombie has advantage on saving throws against any effect that turns undead.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes two melee attacks.

Empowered Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.

Other data

description

Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater zombie, a creature magically created from a humanoid corpse to be far more resilient than a typical zombie.

Undead Nature: A zombie doesn't require air, food, drink, or sleep.