Greater Zombie
Tales from the Yawning Portal p. 237,
- Size
- Medium
- Type
- undead
- Alignment
- neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 97 (13d8+39)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +1
- Resistances
- cold, necrotic
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 8
- Languages
- understands the languages it knew in life but can't speak
- Challenge
- 5
Traits
Turn Resistance
The zombie has advantage on saving throws against any effect that turns undead.
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack
The zombie makes two melee attacks.
Empowered Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.
Other data
description
Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater zombie, a creature magically created from a humanoid corpse to be far more resilient than a typical zombie.
Undead Nature: A zombie doesn't require air, food, drink, or sleep.