Guardian Giant

Guildmasters' Guide to Ravnica p. 201

Tamaño
Enorme
Tipo
giant
Alineamiento
legal neutral
CA
19 (half plate armor, shield)
Puntos de golpe
137 (11d12+66)
Velocidad
walk 40 ft.
Salvaciones
Dex +6, Wis +7
Habilidades
Insight +7, Perception +10
Percepción pasiva
20
Idiomas
Common, Giant
Desafío
8
Linaje
Giant
FUE
24
+7
DES
17
+3
CON
22
+6
INT
10
+0
SAB
18
+4
CAR
12
+1

Rasgos

Vigilant

The giant can't be surprised.

Acciones

Multiattack

The giant makes three spear attacks.

Spear

Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 60/240 ft., one target. Hit: 17 (3d6 + 7) piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a melee attack.

Reacciones

Protection

When an attacker the giant can see makes an attack roll against a creature within 10 feet of the giant, the giant can impose disadvantage on the attack roll.

Otros datos

description

Most of the giants in the Boros Legion come from a single clan, the Skorskal, that has long been at odds with the Gruul Clans. These giants are guards and gatekeepers, well represented in the Sunhome Guard, as well as powerful muscle supporting Boros missions. Giants of the Skorskal clan are often assigned to protect Boros garrisons and forts throughout Ravnica. They are excellent sentinels, keen-eyed and vigilant, and serve as living walls to protect smaller soldiers fighting alongside them. Skorskal giants look much like enormous humans with huge muscles and comparatively small heads.

Giants: Giants use their tremendous size and strength to advance the cause of no less than four guilds. In the Boros Legion and the Orzhov Syndicate, they are cunning soldiers. The giants of the Cult of Rakdos and the Gruul Clans are no less effective but lack discipline.