Guardian Giant

Guildmasters' Guide to Ravnica p. 201

Size
Huge
Type
giant
Alignment
lawful neutral
AC
19 (half plate armor, shield)
Hit Points
137 (11d12+66)
Speed
walk 40 ft.
Saving Throws
Dex +6, Wis +7
Skills
Insight +7, Perception +10
Passive Perception
20
Languages
Common, Giant
Challenge
8
Lineage
Giant
STR
24
+7
DEX
17
+3
CON
22
+6
INT
10
+0
WIS
18
+4
CHA
12
+1

Traits

Vigilant

The giant can't be surprised.

Actions

Multiattack

The giant makes three spear attacks.

Spear

Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 60/240 ft., one target. Hit: 17 (3d6 + 7) piercing damage, or 20 (3d8 + 7) piercing damage if used with two hands to make a melee attack.

Reactions

Protection

When an attacker the giant can see makes an attack roll against a creature within 10 feet of the giant, the giant can impose disadvantage on the attack roll.

Other data

description

Most of the giants in the Boros Legion come from a single clan, the Skorskal, that has long been at odds with the Gruul Clans. These giants are guards and gatekeepers, well represented in the Sunhome Guard, as well as powerful muscle supporting Boros missions. Giants of the Skorskal clan are often assigned to protect Boros garrisons and forts throughout Ravnica. They are excellent sentinels, keen-eyed and vigilant, and serve as living walls to protect smaller soldiers fighting alongside them. Skorskal giants look much like enormous humans with huge muscles and comparatively small heads.

Giants: Giants use their tremendous size and strength to advance the cause of no less than four guilds. In the Boros Legion and the Orzhov Syndicate, they are cunning soldiers. The giants of the Cult of Rakdos and the Gruul Clans are no less effective but lack discipline.