Haint

Journeys through the Radiant Citadel p. 185

Tamaño
Mediano
Tipo
undead
Alineamiento
typically neutral
CA
12
Puntos de golpe
75 (10d8+30)
Velocidad
walk 30 ft., fly 30 ft. (hover), canHover true ft.
Habilidades
Deception +6, Stealth +8
Resistencias
acid, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidad a estados
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
any languages it knew in life
Desafío
7
FUE
7
−2
DES
15
+2
CON
17
+3
INT
10
+0
SAB
13
+1
CAR
17
+3

Rasgos

Proficiency Bonus

+3

Incorporeal Movement

The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature

The haint doesn't require air, food, drink, or sleep.

Acciones

Multiattack

The haint makes two Sorrowful Touch attacks.

Sorrowful Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.

Change Shape

The haint magically assumes the appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.

Shared Sorrow (Bonus Action)

The haint targets one creature it can see within 60 feet of itself that is missing any hit points, sharing its own torment with this pained soul. The target must succeed on a DC 14 Wisdom saving throw or be incapacitated. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the haint's Shared Sorrow for the next 24 hours.

Otros datos

description