Haint

Journeys through the Radiant Citadel p. 185

Size
Medium
Type
undead
Alignment
typically neutral
AC
12
Hit Points
75 (10d8+30)
Speed
walk 30 ft., fly 30 ft. (hover), canHover true ft.
Skills
Deception +6, Stealth +8
Resistances
acid, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
11
Languages
any languages it knew in life
Challenge
7
STR
7
−2
DEX
15
+2
CON
17
+3
INT
10
+0
WIS
13
+1
CHA
17
+3

Traits

Proficiency Bonus

+3

Incorporeal Movement

The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature

The haint doesn't require air, food, drink, or sleep.

Actions

Multiattack

The haint makes two Sorrowful Touch attacks.

Sorrowful Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.

Change Shape

The haint magically assumes the appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.

Shared Sorrow (Bonus Action)

The haint targets one creature it can see within 60 feet of itself that is missing any hit points, sharing its own torment with this pained soul. The target must succeed on a DC 14 Wisdom saving throw or be incapacitated. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the haint's Shared Sorrow for the next 24 hours.

Other data

description