Halaster Horror
Waterdeep: Dungeon of the Mad Mage p. 129
- Tamaño
- Mediano
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 20 (plate armor, shield)
- Puntos de golpe
- 60 (8d8+24)
- Velocidad
- walk 30 ft., fly 30 ft.
- Habilidades
- Perception +4
- Resistencias
- bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Inmunidades
- force, necrotic, poison
- Inmunidad a estados
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
- Sentidos
- blindsight 60 ft. (blind beyond this radius)
- Percepción pasiva
- 14
- Idiomas
- understands the languages of its creator but can't speak
- Desafío
- 4
FUE
18
+4
DES
13
+1
CON
16
+3
INT
10
+0
SAB
10
+0
CAR
10
+0
Rasgos
Magic Resistance
The Halaster horror has advantage on saving throws against spells and other magical effects.
Spell Immunity
The Halaster horror is immune to the cone of cold, disintegrate, and fireball spells.
Acciones
Multiattack
The Halaster horror makes two longsword attacks.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.