Halaster Horror
Waterdeep: Dungeon of the Mad Mage p. 129
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 20 (plate armor, shield)
- Hit Points
- 60 (8d8+24)
- Speed
- walk 30 ft., fly 30 ft.
- Skills
- Perception +4
- Resistances
- bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Immunities
- force, necrotic, poison
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 14
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 4
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0
Traits
Magic Resistance
The Halaster horror has advantage on saving throws against spells and other magical effects.
Spell Immunity
The Halaster horror is immune to the cone of cold, disintegrate, and fireball spells.
Actions
Multiattack
The Halaster horror makes two longsword attacks.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.