Halaster Horror

Waterdeep: Dungeon of the Mad Mage p. 129

Size
Medium
Type
construct
Alignment
unaligned
AC
20 (plate armor, shield)
Hit Points
60 (8d8+24)
Speed
walk 30 ft., fly 30 ft.
Skills
Perception +4
Resistances
bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Immunities
force, necrotic, poison
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
14
Languages
understands the languages of its creator but can't speak
Challenge
4
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0

Traits

Magic Resistance

The Halaster horror has advantage on saving throws against spells and other magical effects.

Spell Immunity

The Halaster horror is immune to the cone of cold, disintegrate, and fireball spells.

Actions

Multiattack

The Halaster horror makes two longsword attacks.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Other data

description