Hammerhead Ether-Eel

The Griffon's Saddlebag: Book Two p. 397 (Third Party)

Tamaño
Gargantuesco
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
17 (natural armor)
Puntos de golpe
363 (22d20+132)
Velocidad
walk 0 ft., fly 40 ft. (hover), swim 40 ft.
Salvaciones
Dex +11, Con +12, Int +3, Wis +8, Cha +8
Habilidades
Athletics +11, Perception +14
Resistencias
force
Inmunidades
bludgeoning, piercing, and slashing damage from nonmagical attacks
Sentidos
blindsight 120 ft.
Percepción pasiva
24
Desafío
20
FUE
20
+5
DES
20
+5
CON
23
+6
INT
5
−3
SAB
15
+2
CAR
14
+2

Rasgos

Proficiency Bonus

+6

Amphibious

The hammerhead can breathe air and water.

Blood Frenzy

The hammerhead has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Ethereal Sight

The hammerhead can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Magic Resistance

The hammerhead has advantage on saving throws against spells and other magical effects.

Magic Weapons

The hammerhead's weapon attacks are magical.

Acciones

Multiattack

The hammerhead makes three attacks: one with its bite, one with its slam, and one with its tail.

Banishing Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 27 (4d10+5) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the hammerhead. A swallowed creature is considered to be on the Ethereal Plane, it is incapacitated, and it takes 22 (4d10) force damage at the start of each of the hammerhead's turns. A swallowed creature can make a DC 16 Charisma saving throw at the start of each of its turns. On a successful save, the creature reappears in an unoccupied space within 10 feet of the hammerhead. If the hammerhead takes 50 or more damage in a single turn, it must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which reappear in an unoccupied space within 10 feet of the hammerhead. If the hammerhead dies, a swallowed creature can make a DC 10 Charisma saving throw. On a successful save, the creature reappears in an unoccupied space within 10 feet of the hammerhead. On a failed save, the creature is no longer incapacitated, but it is banished to the Ethereal Plane.

Slam

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (4d6+5) bludgeoning damage, and if the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. This attack deals double damage to objects and structures.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 23 (4d8+5) force damage.

Etherealness

The hammerhead enters the Ethereal Plane from the Material Plane, or vice versa.

Reacciones

Spectral Strike

When the hammerhead takes damage from a creature it can see within 120 feet of it, it teleports to an unoccpied space within 5 feet of that creature and immediately makes one slam or tail attack against it.

Otros datos

description

The Border Ethereal has comparatively little fauna, but there are a select few notable apex predators to be found. Hammerhead ether-eels are one such predator, uniquely adapted to the shifting fog of the Ethereal realm. Their massive size belies their sky-slithering speed, resulting in horrifying tales from the few souls lucky enough to survive such an encounter. Indeed, even hinting at the trademark X-shaped head of this creature among ethereans is seen as taboo, foretelling doom for a settlement.